using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a Tsuki Wolf corpse" )]
public class TsukiWolf : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.BleedAttack;
}
[Constructable]
public TsukiWolf() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a Tsuki Wolf";
Body = 250;
SetStr( 400, 450 );
SetDex( 150, 200 );
SetInt( 65, 75 );
SetHits( 380, 440 );
SetMana( 40, 40 );
SetStam( 150, 200 );
SetDamage( 48, 73 );
SetDamageType( ResistanceType.Physical, 90 );
SetDamageType( ResistanceType.Cold, 5 );
SetDamageType( ResistanceType.Energy, 5 );
SetResistance( ResistanceType.Physical, 40, 60 );
SetResistance( ResistanceType.Fire, 50, 70 );
SetResistance( ResistanceType.Cold, 50, 70 );
SetResistance( ResistanceType.Poison, 50, 70 );
SetResistance( ResistanceType.Energy, 50, 70 );
SetSkill( SkillName.MagicResist, 65.0, 70.0 );
SetSkill( SkillName.Tactics, 95.0, 110.0 );
SetSkill( SkillName.Wrestling, 98.0, 108.0 );
SetSkill( SkillName.Anatomy, 65.0, 75.0 );
Fame = 15000;
Karma = 15000;
Tamable = false;
PackGold( 400, 500 );
PackMagicItems( 1, 5 );
PackItem( new Bone( Utility.RandomMinMax( 5, 14 ) ));
PackReg( 5, 14 );
//TODO: Pack Bodyparts
}
public override int GetAngerSound()
{
return 0x52E;
}
public override int GetIdleSound()
{
return 0x52D;
}
public override int GetAttackSound()
{
return 0x52C;
}
public override int GetHurtSound()
{
return 0x52F;
}
public override int GetDeathSound()
{
return 0x52B;
}
public override void GenerateLoot()
{
AddLoot( LootPack.MedScrolls, 1 );
AddLoot( LootPack.Rich );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override int Meat{ get{ return 4; } }
public override int Hides{ get{ return 25; } }
public override HideType HideType{ get{ return HideType.Spined; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public override PackInstinct PackInstinct{ get{ return PackInstinct.Canine; } }
public TsukiWolf( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
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