using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a Revenant Lion corpse" )]
public class RevenantLion : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.BleedAttack;
}
[Constructable]
public RevenantLion() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a Revenant Lion";
Body = 251;
SetStr( 275, 320 );
SetDex( 155, 175 );
SetInt( 75, 105 );
SetHits( 250, 280 );
SetMana( 75, 105 );
SetStam( 155, 175 );
SetDamage( 42, 58 );
SetDamageType( ResistanceType.Physical, 30 );
SetDamageType( ResistanceType.Poison, 10 );
SetDamageType( ResistanceType.Cold, 30 );
SetDamageType( ResistanceType.Energy, 30 );
SetResistance( ResistanceType.Physical, 40, 60 );
SetResistance( ResistanceType.Fire, 20, 30 );
SetResistance( ResistanceType.Cold, 50, 60 );
SetResistance( ResistanceType.Poison, 55, 65 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetSkill( SkillName.MagicResist, 70.0, 80.0 );
SetSkill( SkillName.Tactics, 60.0, 80.0 );
SetSkill( SkillName.Wrestling, 80.0, 90.0 );
SetSkill( SkillName.Poisoning, 120.0, 130.0 );
SetSkill( SkillName.Magery, 80.0, 90.0 );
SetSkill( SkillName.Meditation, 85.0, 95.0 );
SetSkill( SkillName.EvalInt, 80.0, 90.0 );
Fame = 2500;
Karma = 2500;
Tamable = false;
PackGold( 550, 700 );
PackMagicItems( 1, 5 );
PackItem( new Bone( Utility.RandomMinMax( 5, 14 ) ));
PackReg( 5, 14 );
//TODO: Pack Bodyparts
}
public override int GetAngerSound()
{
return 0x519;
}
public override int GetIdleSound()
{
return 0x518;
}
public override int GetAttackSound()
{
return 0x517;
}
public override int GetHurtSound()
{
return 0x51A;
}
public override int GetDeathSound()
{
return 0x516;
}
public override void GenerateLoot()
{
AddLoot( LootPack.MedScrolls, 1 );
}
public override Poison PoisonImmune{ get{ return Poison.Greater; } }
public override Poison HitPoison{ get{ return Poison.Greater; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public override PackInstinct PackInstinct{ get{ return PackInstinct.Feline; } }
public RevenantLion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
Total votes: 0
Ultima Online 4 gün önce
RunUo Scripting 4 gün önce
Sunucular 1 hafta önce
Sunucular 1 hafta önce
Ultima Online 2 hafta önce
Sunucular 3 hafta önce
Sunucular 1 ay önce
Ultima Online 1 ay önce
Sunucular 1 ay önce
Ultima Online 2 ay önce
Sunucular 2 ay önce
Sohbet & Geyik 2 ay önce
2024-10-31 22:47
2024-10-14 17:45
2024-09-26 14:21
2024-07-08 22:50
2024-07-08 22:34
2024-06-19 22:05
2024-06-01 02:19
2024-05-31 21:17
Yorumlar (0)