using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a kaze kemono corpse" )]
public class KazeKemono : BaseCreature
{
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
[Constructable]
public KazeKemono () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a kaze kemono";
Body = 199;
Hue = 1737;
BaseSoundID = 655;
SetStr( 205, 275 );
SetDex( 100, 155 );
SetInt( 100, 110 );
SetHits( 250, 310 );
SetMana( 100, 110);
SetStam( 100, 155 );
SetDamage( 33, 48 );
SetDamageType( ResistanceType.Physical, 70 );
SetDamageType( ResistanceType.Fire, 10 );
SetDamageType( ResistanceType.Cold, 10 );
SetDamageType( ResistanceType.Poison, 40 );
SetResistance( ResistanceType.Physical, 50, 70 );
SetResistance( ResistanceType.Fire, 30, 60 );
SetResistance( ResistanceType.Cold, 30, 60 );
SetResistance( ResistanceType.Poison, 50, 70 );
SetResistance( ResistanceType.Energy, 60, 80 );
SetSkill( SkillName.Anatomy, 25.0, 35.0 );
SetSkill( SkillName.Magery, 95.0, 105.0 );
SetSkill( SkillName.MagicResist, 110.0, 120.0 );
SetSkill( SkillName.Tactics, 55.0, 65.0 );
SetSkill( SkillName.Wrestling, 85.0, 95.0 );
Fame = 4500;
Karma = -4500;
VirtualArmor = 40;
ControlSlots = 2;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich, 2 );
AddLoot( LootPack.LowScrolls );
AddLoot( LootPack.MedScrolls );
}
public override int TreasureMapLevel{ get{ return 2; } }
public KazeKemono( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( BaseSoundID == 263 )
BaseSoundID = 655;
}
}
}
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