on=@itemclick
if ((<argo.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow))
if (<act.morey> = 20.0)
act.message @48,,1 [Ruin]
act.message @48,,1 [<act.name>]
return 1
endif
endif
on=@itemclick
if ((<argo.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow))
if (<act.morey> = 40.0)
act.message @48,,1 [Might]
act.message @48,,1 [<act.name>]
return 1
endif
endif
on=@itemclick
if ((<argo.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow))
if (<act.morey> = 60.0)
act.message @48,,1 [Force]
act.message @48,,1 [<act.name>]
return 1
endif
endif
on=@itemclick
if ((<argo.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow))
if (<act.morey> = 80.0)
act.message @48,,1 [Power]
act.message @48,,1 [<act.name>]
return 1
endif
endif
on=@itemclick
if ((<argo.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow))
if (<act.morey> = 100.0)
act.message @48,,1 [Vanquishing]
act.message @48,,1 [<act.name>]
return 1
endif
endif
[events e_artılılar]
on=@itemclick
if ((<argo.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow))
if (<act.morey> = 20.0)
act.message @48,,1 [Ruin]
act.message @48,,1 [<act.name>]
return 1
endif
endif
if ((<argo.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow))
if (<act.morey> = 40.0)
act.message @48,,1 [Might]
act.message @48,,1 [<act.name>]
return 1
endif
endif
if ((<argo.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow))
if (<act.morey> = 60.0)
act.message @48,,1 [Force]
act.message @48,,1 [<act.name>]
return 1
endif
endif
if ((<argo.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow))
if (<act.morey> = 80.0)
act.message @48,,1 [Power]
act.message @48,,1 [<act.name>]
return 1
endif
endif
if ((<argo.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow))
if (<act.morey> = 100.0)
act.message @48,,1 [Vanquishing]
act.message @48,,1 [<act.name>]
return 1
endif
endif
Xantier : if ((<argo.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow))Xantierin dediğini dene.
^^ bu nasıl bişeydir yahu ?
if (<argo.isweapon>)
tercih ederim