Ya Arkadaşlar Ben Yazılan Her Yolu Denedım Yınede Error 3 Hatası Verior Bakın
//MENASOFT: SPHERE
//All SPHERE script files and formats are copyright 1997-2001 Menasoft and Partners.
//This file may be edited for personal use, but may not be distributed in whole or in part, in any format.
//All donations and contributions become the property of Menasoft.
//
// Values:
// <string> Any alphanumeric string
// <html> An HTML tag
// <path> A valid complete path on a hard drive
// <boolean> 0 (off, false, no) or 1 (on, true, yes)
// x, x1, etc a numeric integer value
// <hex> a hexadecimal bit field
// % 0-100
[SPHERE]
AGREE=1
//#########################################################################################
//# Basic Sphere Info #
//#########################################################################################
// SERVNAME=<string>
// Specifys the name of your server. Player's will see this upon login and
// also this is the name the web interface will use.
SERVNAME=Espionage Pvp Shard
// ADMINEMAIL=<string>
// The e-mail address (if any) of the contact person or shard administrator
[email protected]
// URL=<string>
// The URL (web address) if any for the shard.
// Reported on the main server list for this server.
URL=
// TIMEZONE=x
// The local timezone, hours offset from Greenwhich, England, UK
// x = a number from -12 to +12
// EST = 5. CST = 6, etc
TIMEZONE=5
//#########################################################################################
//# System configuration #
//#########################################################################################
// SERVIP=x1.x2.x3.x4
// This should always be set to 127.0.0.1. If you put an IP in here that
// isn't physically on your computer, Sphere will not be able to bind the port.
SERVIP=127.0.0.1
// SERVPORT=x
// Port number the sever is running on. The standard port number for
// almost all SPHERE shards is 2593
SERVPORT=2593
// NTSERVICE=<boolean>
// Makes the server run as an NT service when run on
// Windows NT 4.0 and Windows 2000 machines
// DOES NOT WORK ON WINDOWS 9x MACHINES
NTSERVICE=0
// CLIENTVERSION=<string>
// String describing what clients can log into this shard
// SPHEREClient can ALWAYS log onto a SPHERE shard
//CLIENTVERSION=2.0.0.0
//#########################################################################################
//# File System #
//#########################################################################################
// WORLDSAVE=<path>
// The complete path to the directory where you want the server to keep
// the SPHEREWORLD.SCP file (and all backups).
WORLDSAVE=c:\sphere\save
// SCPFILES=<path>
// The complete path to the directory where you have all the run time script
// files for SPHERE
SCPFILES=c:\sphere\scripts\
SCPINBOXDIR=c:\sphere\scripts\
// ACCTFILES=<path>
// Complete path to where on your hard drive you want the server to
// read and store/backup the account files
ACCTFILES=c:\sphere\accounts\
// MULFILES=<path>
// The complete path to the directory where UO is installed.
// The default location for non-T2A installations is C:\UO
// The default location for T2A installations is C:\Program Files\Ultima Online
MULFILES=C:\Program Files\Ultima Online\
// LOG=<path>
// The complete path to the directory where you want the server to keep
// the log files.
LOG=c:\sphere\logs\
//#########################################################################################
//# Listing the sphere #
//#########################################################################################
//REGISTERFLAG=??
// REGPASS=<string> password to reserve my server name on the registration server.
REGPASS=
// REGISTERSERVER=<string>
// A string containing the machine name and network name for central server
// listing
REGISTERSERVER=menace.ne.mediaone.net
// NOTES=<string> Anything I want to say about this server on the registration board.
NOTES=
// LANG=English // The primary language for this server.
LANG=English
//#########################################################################################
//# In Game Environment #
//#########################################################################################
// LIGHTDAY=x
// Light level to use at day
// Valid ranges: 0-19, 0 = brightest, 19 = darkest (in t2a clients, 30=darkest)
LIGHTDAY=0
// LIGHTNIGHT=x
// Light level to use at night
// Valid ranges: 0-19, 0 = brightest, 19 = darkest (in t2a clients, 30=darkest)
LIGHTNIGHT=19
// Light level to use in dungeons
// Valid ranges: 0-19, 0 = brightest, 19 = darkest (in t2a clients, 30=darkest)
DUNGEONLIGHT=19
// GAMEMINUTELENGTH=x
// Length of the game world minute in real world seconds.
GAMEMINUTELENGTH=60
// ARRIVEDEPARTMSG=<boolean>
// Switch to turn the arrival and departure messages on and off
ARRIVEDEPARTMSG=1
// NOWEATHER=<boolean>
// Turns on/off in game weather effects
NOWEATHER=0
// CHARTAGS=<boolean>
// Switch turning on and off the [NPC] in NPC names
CHARTAGS=0
// MOUNTHEIGHT=x
// The height at which a mounted person clears ceilings. 0 = not checked.
MOUNTHEIGHT=0
//#########################################################################################
//# In Game Physics #
//#########################################################################################
// STAMINALOSSATWEIGHT=x
// This is the percent of max weight at which stamina is lost half the time.
// If set to 200 it is effectively removed from effect. If this is set to 100, then
// stamina will be lost for every other step when at 100% load.
// The standard deviation on this is 10 % ... the chance is halved for a change
// of 10% i.e.. if set to 100 then the chance at 90% load is 25% or you will lose
// stamina every 4th step.
STAMINALOSSATWEIGHT=70
// RUNNINGPENALTY=x
// % to add when running. (50 default) (0 = no effect).
// When running the weight acts as if it has been increased
// by this percent
RUNNINGPENALTY=50
// BANKMAXITEMS=x
// Maximum number of items players can keep in their bank boxes
BANKMAXITEMS=700
// BANKMAXWEIGHT=x
// Maximum weight in stones players can have in the bank boxes
BANKMAXWEIGHT=1000
// FLIPDROPPEDITEMS=<boolean>
// Turns on/off dropped object flipping
FLIPDROPPEDITEMS=0
AUTONEWBIEKEYS=1
PLAYERGHOSTSOUNDS=1
// CLIENTLINGER=x
// Time in seconds for a client to linger in the game before complete logout of their character
CLIENTLINGER=15
// HITPOINTPERCENTONREZ=%
// % of maximum potential hitpoints a player receives when resurrected
HITPOINTPERCENTONREZ=10
MAXBASESKILL=800
// REGEN1=x
// Time in seconds for mana regeneration
REGEN1=30
// REGEN2=x
// Time in seconds for stamina regeneration
REGEN2=10
// REGEN3=x
// Time in minutes for food regeneration
// Default = 1*60*24 (1 days of real life time)
REGEN3=1*60*24
//#########################################################################################
//# In Game NPC control #
//#########################################################################################
// VENDORMAXSELL=x
// Maximun number of items to sell to any one person at a time.
VENDORMAXSELL=300
// MONSTERFEAR=<boolean>
// Turns on/off weather some monsters will run away if hurt
MONSTERFEAR=1
// MONSTERFIGHT=<boolean>
// Switch for weather or not monsters will fight each other
MONSTERFIGHT=0
// NPCTRAINMAX=x
// MAximum absolute skill an NPC will train a player up to
NPCTRAINMAX=300
// NPCTRAINPERCENT=%
// Maximum percentage of skill an NPC trainer can train up to.
NPCTRAINPERCENT=30
//#########################################################################################
//# In Game Magic #
//#########################################################################################
// WOPPLAYER=<boolean>
// Switch for if Words Of Power are emoted by players
WOPPLAYER=1
// WOPSTAFF=<boolean>
// Switch for if Words Of Power are emoted by shard staff (GM's, Counselors, etc)
WOPSTAFF=0
// REAGENTLOSSFAIL=<boolean>
// Switch for reagent consumption upon spell cast failure
REAGENTLOSSFAIL=1
// REAGENTSREQUIRED=<boolean>
// Switch for weather or not reagents are required for casting spells
REAGENTSREQUIRED=1
// EQUIPPEDCAST=<boolean>
// Turns on/off casting spells while equiped
EQUIPPEDCAST=0
// MAGICUNLOCKDOOR=x
// Amount of skill of lock picking needed to unlock a magically locked door
MAGICUNLOCKDOOR=900
//#########################################################################################
//# In Game Decay #
//#########################################################################################
// CORPSENPCDECAY=x
// Time in minutes it takes for an NPC's corpse to decay
CORPSENPCDECAY=10
// CORPSEPLAYERDECAY=x
// Time in minutes it takes for a player's corpse to decay
CORPSEPLAYERDECAY=15
// DECAYTIMER=x
// Time in minutes for items to decay
DECAYTIMER=30
//#########################################################################################
//# Account Policy #
//#########################################################################################
// ACCAPP=# Account application process.
// 0=Closed, // Closed. Not accepting more.
// 1=EmailApp, // Must send email to apply.
// 2=Free, // Anyone can just log in and create a full account.
// 3=GuestAuto, // You get to be a guest and are automatically sent email with u're new password.
// 4=GuestTrial, // You get to be a guest til u're accepted for full by an Admin.
// 5=Other, // specified but other ?
// 6=Unspecified, // Not specified.
// 7=WebApp, // Must fill in a web form and wait for email response
// 8=WebAuto, // Must fill in a web form and automatically have access
ACCAPP=7
REQUIREEMAIL=0
// MINCHARDELETETIME=x
// Time in minute before a newly created character can be deleted
// Default = 3*24*60 (3 days of real life time)
MINCHARDELETETIME=3*24*60
// MAXCHARSPERACCOUNT=x
// Maximum number from 1 to 5 of how many characters are allowed per account
MAXCHARSPERACCOUNT=5
// GUESTSMAX=x
// Maximum number of guest allowed
GUESTSMAX=5
// CLIENTMAX=x
// Maximum number of concurrent clients allowed to log in at once
CLIENTMAX=256
//LOCALIPADMIN=
//#########################################################################################
//# Criminal Fame Karma Murder System #
//#########################################################################################
// SNOOPCRIMINAL=x
// Time in seconds a player is flagged criminal for snooping another NPC or player
SNOOPCRIMINAL=300
// PLAYERNEUTRAL=x
// A number from -10000 to 10000
// Sets the level of karma at which a player becomes a neutral (gray) player
PLAYERNEUTRAL=-2000
// MURDERDECAYTIME=x
// Time in seconds for each murder count to decay
// Default MURDERDECAYTIME=8*60*60 (8 hours)
MURDERDECAYTIME=8*60*60
// MURDERMINCOUNT=x
// Number of player murder counts before a player will be flagged a murderer
MURDERMINCOUNT=6
// CRIMINALTIMER=x
// Time in minutes a player will be flagged criminal
CRIMINALTIMER=3
// GUARDLINGER=x
// Time in minutes the guards will hang around for after responding to
// a criminal activity
GUARDLINGER=3
// GUARDSINSTANTKILL=<boolean>
// Switch to turn insta-kill guards on and off
GUARDSINSTANTKILL=1
// HELPINGCRIMINALSISACRIME=<boolean>
// Turns on/off if doing something beneficial for a red/gray/neutral player flags
// the do gooder a criminal
HELPINGCRIMINALSISACRIME=1
// LOOTINGISACRIME=<boolean>
// Turns on and off weather looting or carving a blue (non criminal/good)
// corpse will flagged a player criminal
LOOTINGISACRIME=1
//#########################################################################################
//# Game Save #
//#########################################################################################
// SAVEBACKGROUND=<boolean>
// Switch to turn on/off background type saves to the TUSWorld.scp and account files
SAVEBACKGROUND=0
// SAVEPERIOD=x
// Time in minutes between automatic background world saves
SAVEPERIOD=60
// WRITENUMIDS=
// BACKUPLEVELS=x
// How many 'tiers' of backups you want the sever to make.
BACKUPLEVELS=3
//#########################################################################################
//# Logging #
//#########################################################################################
// VERBOSE=<boolean>
// Verbose mode switch.
VERBOSE=0
// LOGMASK=<hex>
// Messages logged to the log files while logging is turned on
// INIT 0x0100 start up messages.
// SAVE 0x0200 world save status.
// CLIENTS_LOG 0x0400 all clients as they log in and out.
// GM_PAGE 0x0800 player gm pages.
// PLAYER_SPEAK 0x1000 All that the players say.
// GM_CMDS 0x2000 Log all GM commands.
// LOGMASK=03f00
LOGMASK=0
// HEARALL=<boolean>
// Switch for weather or not all player text is echo'd to the server console
HEARALL=0
//#########################################################################################
//# Debug and Optimization #
//#########################################################################################
//USEIRC=?
// SECTORSLEEP=x
// Value from 1 to 32 (sleep longer)
SECTORSLEEP=7
// SECURE=<boolean>
// Server start console mode secure status switch
SECURE=1
// PROFILE=<boolean>
// Time profile debugging switch.
PROFILE=0
// MAPCACHETIME=x
// Time in seconds to keep unused map data.
// (This is an advanced setting and should not need adjusting)
MAPCACHETIME=120
// FREEZERESTARTTIME=x
// Time in seconds before the server will restart the main game loop if the server stalls
// Default
FREEZERESTARTTIME=60
// MAXCOMPLEXITY=x
// A variable to help the server keep the maximum number of NPC chars from
// being on one screen at a time (to help keep lag under control)
MAXCOMPLEXITY=16
// DEBUGFLAGS=<hex>
// Messages echoed to the server console while in debug mode
// NPC_EMOTE = 0x01
// ADVANCE_STATS = 0x02
// MOTIVATION = 0x04 display motication level debug messages.
// DEBUGF_WALKCODES = 0x80 try the new walk code checking stuff
DEBUGFLAGS=0
// FORCEGARBAGECOLLECT=<boolean>
// Switch to force a garbage collect before each world file save
FORCEGARBAGECOLLECT=1
// DEADSOCKETTIME=x
// Time in minutes to keep a non responding socket alive
DEADSOCKETTIME=10
//#########################################################################################
//# Listing other spheres #
//#########################################################################################
// POLLSERVERS=x
// Time in minutes to background poll other servers in your server
// list (minutes)
POLLSERVERS=15
//#########################################################################################
//# Blocked IPs #
//#########################################################################################
[Blockip]
1.2.3.4
//#########################################################################################
//# Blocked Emails #
//#########################################################################################
[BLOCKEMAIL]
// List of some of the free email services.
@hotmail.com
@juno.com
@yahoo.com
@netscape.com
@geocities.com
@angelfire.com
@beer.com
@email.com
@excite.com
@hotpop.com
@rocketmail.com
@bigfoot.com
@mailexcite.com
@garfield.com
@bemail.org
@lycos.de
@hotmail.de
@gmx.de
@gmx.net
//#########################################################################################
//# Webpages #
//#########################################################################################
// Instead of one you can make any numbers of status' in this File.
// Just create a new section called [WEBPAGE 2] and change the settings.
// The destinationfile can be accessed directly through port 2593 of of the server
// Example: https://localhost:2593/status.html
[WEBPAGE 1]
// WEBPAGESRC=<path> determines what html file is used as base for the status page
WEBPAGESRC=c:\sphere\web\spherestatusbase.html
// WEBPAGEFILE=<path> determines where the status page is saved.
WEBPAGEFILE=c:\sphere\web\status.html
// WEBCLIENTLISTFORM=<string>
WEBCLIENTLISTFORM=<tr><td>%NAME%\t</td><td>%REGION.NAME%\t</td></tr>\n
// WEBSERVERLISTFORM=<string>
WEBSERVERLISTFORM=<tr><td>%URLLINK%</td><td>%STATUS%</td></tr>
// WEBPAGEUPDATE=x in seconds, how often the status file is updated.
WEBPAGEUPDATE=60
// PLEVEL=x, 0 means everyone, 6 just Admins
PLEVEL=0
//#########################################################################################
//# Login Servers #
//#########################################################################################
// The first server must be the local server, and should always have the
// 127.0.0.1 IP in it. If you have an external IP (through a router/firewall),
// create an extra extry with your external IP for your internet clients to
// select.
[SERVERS]
Your Sphere's Name Here
127.0.0.1
2593
Menace Central
menace.ne.mediaone.net
2593
[EOF]
Burdamı Bir Hata Yardum Plss
EDIT: Code-Taglarını kullanalım lütfen. - Neran
Bu konu Neran tarafından düzenlendi(2007-02-25 00:22, 18 yıl önce)