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Error (MageCilloc): Stringld Not found : 1075074
//*******************************************************
*********************
// SPHERE by : Menasoft 1997-2003
// www.sphereserver.com
// All SPHERE script files and formats are copyright
Menasoft & Partners.
// This file may be freely edited for personal use, but
may not be distributed
// in whole or in part, in any format without express
written permission from
// Menasoft & Partners. All donations and contributions
// become the property of Menasoft & Partners.
//*******************************************************
*********************
/////////////////////////////////////////////////////////
//////
//////// General Information
/////////////////////////////////////////////////////////
//////
[SPHERE]
Agree=1
// Name of your Sphere shard
ServName=MyShard
// The IP of your server, this will be 127.0.0.1 almost
always
ServIP=127.0.0.1
// The port of your server, this is 2593 by default
ServPort=2593
// Admin&裟s contact email
[email protected]
// Web page for this server
URL=www.myshard.com
// GMT offset, from -12 to +12 [London=0, EST=5, etc]
TimeZone=0
// Official staff language
Lang=English
// Start this as a system service on Win2000, XP, NT
NTService=0
// MySql configuration.
//MYSQL=0
//MySqlHost=
//MySqlUser=
//MySqlPassword=
//MySqlDatabase=
/////////////////////////////////////////////////////////
//////
//////// File Locations
/////////////////////////////////////////////////////////
//////
// Directory where spheretables.scp is located, from
there we will
// load any additional scripts
ScpFiles=scripts/
// Where your sphereworld.scp and spherechars.scp are
located
WorldSave=save/
// Where your sphereaccu.scp and sphereacct.scp is
located
AcctFiles=accounts/
// Where your UO installation is located. This need:
map0.mul, statics0.mul,
// staidx0.mul, multi.mul, multi.idx, hues.mul,
tiledata.mul.
// Optional files: verdata.mul,
mapX.mul/staticsX.mul/staidxX.mul for higher
// maps support (Malas, etc).
//
// Note that if not set, sphere will scan windows
registry to auto-detect it
//MulFiles=mul/
// Where your log files will be saved by sphere
Log=logs/
// To activate ML-sized map #0 uncomment the next line
(don&裟t forget to uncomment
// sphere_map0_ml.scp and sphere_map_points0_ml.scp in
spheretables.scp if you want
// to use the default areas)
//MAP0=7168,4096,-1,-1
// To activate ML-sized map #1 uncomment the next line
//MAP1=7168,4096,-1,-1
// To enable the use of MapDif*.mul and StaDif*.mul
files, set this to 1.
USEMAPDIFFS=0
/////////////////////////////////////////////////////////
//////
//////// World Save Information
/////////////////////////////////////////////////////////
//////
// How often for Sphere to save your world (minutes)
SavePeriod=20
// How many backup levels to keep. Each level means 7
backups done for it.
// So, 10*7 = 70 backup saves will be storied.
BackupLevels=10
// On would save in the background quietly over a longer
period of time, and not interrupt the game
// Off would notify "World save has been initiated" and
save faster, but pause the game momentarily
SaveBackground=0
/////////////////////////////////////////////////////////
//////
//////// Account Management
/////////////////////////////////////////////////////////
//////
//Code for servers account application process
// 0=Closed, // Closed. Not accepting more.
// 2=Free, // Anyone can just log in and create
a full account.
// 3=GuestAuto, // You get to be a guest and are
automatically sent email with u&裟re new password.
// 4=GuestTrial, // You get to be a guest til u&裟re
accepted for full by an Admin.
// 6=Unspecified, // Not specified.
// To enable auto account you must set this to 2
AccApp=0
// Store password hashed with MD5
Md5Passwords=0
// local ip is assumed to be the admin
LocalIPAdmin=1
// Default number of chars allowed per account (maximum
value is 7)
MaxCharsPerAccount=5
// Min time for a char to exist before delete allowed (in
seconds)
MinCharDeleteTime=3*24*60
// Max number of Guest accounts allowed
GuestsMax=0
// Max login tries for account before a temporary ban (0
is disabled)
MaxAccountLoginTries=0
/////////////////////////////////////////////////////////
//////
//////// Client Management
/////////////////////////////////////////////////////////
//////
// What client protocol version used
// Comment out the ClientVersion line to allow any client
that is supported.
//ClientVersion=5.0.2
// Set this to 0 to allow login to encrypted clients
UseCrypt=0
// Set this to 1 to allow login to unencrypted clients
UseNoCrypt=1
// Maximum total open connections to server
ClientMax=256
// Maximum open connections to server per IP
ClientMaxIP=16
// Maximum total (not-in-game) connections to server
ConnectingMax=32
// Maximum total simultaneous (not-in-game) connections
to server per IP
ConnectingMaxIp=8
// How long logged out clients linger in seconds
ClientLinger=15
// Walk limiting code: buffer size (in tenths of second)
WalkBuffer=75
// Walk limiting code: regen speed (%)
WalkRegen=25
// Only commands issued by this plevel and higher will be
logged
CommandLog=0
// Prefix for ingame commands
CommandPrefix=.
// Function to call if client is executing a command to
override the default.
//CommandTrigger=f_oncommand
// Use the built in http server
// 0 - disable http server and webpage generation
// 1 - disable http server and enable webpage generation
// 2 - enable http server and webpage generation
(default)
UseHttp=2
// Use the OSI AuthID to avoid possible hijack to game
server.
UseAuthID=0
// Default setting for all accounts specifying default
resdisp.
//AutoResDisp=1
// Default setting for new accounts specifying default
priv level
//AutoPrivFlags=010
// Max tooltip (if enabled) to send on each tick (to
avoid client flooding)
//MaxTooltipForTick=7
// Hhow often send my hits updates to visible clients (in
seconds)
//HitsUpdateRate=1
/////////////////////////////////////////////////////////
//////
//////// Game Mechanics
/////////////////////////////////////////////////////////
//////
// Maximum distance to hear char whispering
//DistanceWhisper=3
// Maximum distance to hear char talking
//DistanceTalk=18
// Maximum distance to hear char yelling
//DistanceYell=31
// Do not allow entering under roof being on horse?
MountHeight=0
// Archery does not work if too close (0 = not checked)
ArcheryMinDist=2
// Maximum Distance for Archery
ArcheryMaxDist=15
// Speed scale factor for weapons
SpeedScaleFactor=15000
// This is the percent of max weight at which stamina is
lost half the time
// (200 = no effect)
StaminaLossAtWeight=150
// Weight penalty for running +N% of max carry weight (0
= no effect)
RunningPenalty=50
// Show people joining/leaving the server. 0 disables, 2
enables staff only.
ArriveDepartMsg=1
// Are house and boat keys newbied automatically
AutoNewbieKeys=1
// Maximum number of items allowed in bank
BankMaxItems=1000
// Maximum weight in stones allowed in bank
BankMaxWeight=1000
// If 1 vendors will take gold only from backpack
PayFromPackOnly=0
// Disable weather effects?
NoWeather=1
// Default light level in dungeons
DungeonLight=27
// Day light level 0-30
LightDay=0
// Night light level 0-30
LightNight=25
// Allow manual sector light override?
//AllowLightOverride=1
// Wool Regen Time (in minutes)
WoolGrowthTime=30
// Suppress player speech with 75% of capital letters
SuppressCapitals=0
// Extra combat flags to control the fight (default:0,
0.55i compatible)
// COMBAT_NODIRCHANGE 00001 // Not
rotate player when fighting (like was in 0.51a)
// COMBAT_FACECOMBAT 00002 // Allow
faced combat only (recommended)
// COMBAT_PREHIT 00004 // allow
prehit for close combat. first hit is instant (delay
0.1sec)
// COMBAT_USE_RESISTANCE 00008 // use
character props RES* against oldfashioned damage types
// COMBAT_SPECIALDAMAGE 00010 // use
character tags TAG.*DAMAGE to apply additional damage
// COMBAT_DCLICKSELF_UNMOUNTS 00020 //
unmount horse when dclicking self while in warmode
// COMBAT_ALLOWHITFROMSHIP 00040 // Allow
attacking opponents from ships
// COMBAT_OSIDAMAGEMOD 00080 // modify
weapon damage OSI-style (taking anatomy, tactics,
lumberjacking into account)
// COMBAT_ARCHERYCANMOVE 00100 // firing
bow while moving
// COMBAT_STAYINRANGE 00200 // abort
attack swing when out of range instead of waiting to come
back in range
//CombatFlags=0
// Extra magic flags to control magic/magery behaviour
(default:0, 0.55i compatible)
// MAGICF_NODIRCHANGE = 0x0000001 // Not
rotate player when casting/targeting
// MAGICF_PRECAST = 0x0000002 //
Precasting
// MAGICF_IGNOREAR = 0x0000004 // Magic
damage ignore ar
// MAGICF_CANHARMSELF = 0x0000008 // Magic
can do damage on self
// MAGICF_STACKSTATS = 0x0000010 //
Different stat spells don&裟t cancel each other out
//MagicFlags=0
// Zero point for sextant coordinates counting
//ZeroPoint=1323,1624,0
// How far from land i can be to take off a ship
//MaxShipPlankTeleport=18
/////////////////////////////////////////////////////////
//////
//////// NPC/Item/Player Management
/////////////////////////////////////////////////////////
//////
// Distance in tiles before an NPC that&裟s wandered too
far from it&裟s home will teleport back
LostNPCTeleport=50
// Wether PCs get a resurrection robe when they get
resurrected.
NoResRobe=0
// Time for a NPC corpse to decay mins
CorpseNPCDecay=10
// Time for a playercorpse to decay mins
CorpsePlayerDecay=15
// Base decay time in minutes for items
DecayTimer=30
// Put [NPC] tags over chars
CharTags=0
// Flip dropped items
FlipDroppedItems=0
// Monsters run when scared of death
MonsterFear=0
// Monsters may fight each other
MonsterFight=0
// Percent setting of the all NPC move rate, default 100
MoveRate=100
// Do players receive sounds
GenericSounds=1
// Max number of items to sell to one person at once
VendorMaxSell=255
// Max level npc trainers can go
NPCTrainMax=300
// Percent of own ability npcs can train to
NPCTrainPercent=30
// NPC will not be addressed as "Lord" or such if this is
set
// NPCNoFameTitle=0
// Max level of skill trainable on dummies, archery butte
ecc..
SkillPracticeMax=300
// Max skill player&裟s will start with on skills they
haven&裟t chosen during
// character creation
MaxBaseSkill=200
// If set to 0, the MaxBaseSkill will only apply to
skills that the client
// can see in their menu (based on Feature* settings,
ResDisp and Client
// Version). If this is set to 1 then players to start
with all the skills
// that have been defined.
InitHiddenSkills=0
// Time in seconds for hitpoint regeneration
Regen0=40
// Time in seconds for mana regeneration
Regen1=20
// Time in seconds for stamina regeneration
Regen2=10
// Time in minutes for food regeneration
// 1*60*24 = 1 day of real life time
Regen3=1*60*24
// Speech block associated to players
SpeechSelf=spk_player
// Speech block associated to pets
SpeechPet=spk_pet
//Events related to all NPCs
//EventsPet=your_event
//Events related to all players
//EventsPlayer=your_event
//Events related to all regions
//EventsRegion=your_event
// When player skills/stats goes this times more than
skillclass allowed, drop
// them to skillclass level. Setting this to 0 disables
the action.
OverSkillMultiply=2
// NPC AI settings
// NPC_AI_PATH 0001 NPC
pathfinding
// NPC_AI_FOOD 0002 NPC food
search (objects + grass)
// NPC_AI_EXTRA 0004 NPC
magics, etc
// NPC_AI_ALWAYSINT 0008 Always be
as smart as possible with pathfinding
// NPC_AI_INTFOOD 0010 NPC food
search (more intelligent and trusworthy)
// NPC_AI_COMBAT 0040 Look for
friends in combat
// NPC_AI_VEND_TIME 0080 vendors
closing their shops at nighttime
// NPC_AI_LOOTING 0100 loot
corpses an the way
// NPC_AI_MOVEOBSTACLES 0200 if
moveable items block my way, try to move them
//NPCAI=0
/////////////////////////////////////////////////////////
//////
//////// Crime/Murder/Karma/Fame/Guard Settings
/////////////////////////////////////////////////////////
//////
// Karma when player goes from good to neutral (from
-10000 to 10000)
PlayerNeutral=-2000
// How many minutes are criminals flagged for
CriminalTimer=3
// Times a player can snoop before becoming a criminal
SnoopCriminal=20
// Seconds time to decay a murder count (default 8*60*60
is 8 hours)
MurderDecayTime=8*60*60
// Amount of murders before we get title
MurderMinCount=1
// Looting or carving a blue player is a crime
LootingIsaCrime=1
// Flag players criminal for helping criminals?
HelpingCriminalsIsaCrime=1
// How long do guards linger about in minutes
GuardLinger=3
// Will guards kill instantly or follow normal combat
rules
GuardsInstantKill=1
// Limits the MAXHITS/MAXMANA/MAXSTAM changes
// STAT_FLAG_NORMAL 0x00 // MAX*
status allowed (default)
// STAT_FLAG_DENYMAX 0x01 // MAX* denied
// STAT_FLAG_DENYMAXP 0x02 // .. for
players
// STAT_FLAG_DENYMAXN 0x04 // .. for
npcs
StatsFlags=0
// Uses the new LoS algorithm
// ADVANCEDLOS_DISABLED 0x00 // Disabled, use
the old method
// ADVANCEDLOS_PLAYER 0x01 // Enabled only
for players
// ADVANCEDLOS_NPC 0x02 //
Enabled only for NPCs
AdvancedLos=0
// Default color settings for characters (name,
speech)
//ColorNotoGood=063 // blue
//ColorNotoGuildSame=044 // green
//ColorNotoCriminal=03b2 // grey (criminal)
//ColorNotoNeutral=03b2 // grey (can be attacked)
//ColorNotoEvil=026 // red
//ColorNotoGuildWar=02b // orange (enemy guild)
//ColorNotoDefault=03b2 // grey (if not any
other)
/////////////////////////////////////////////////////////
//////
//////// Server Mechanics
/////////////////////////////////////////////////////////
//////
// Experimental flags
// Flags for options that affect server behaviour and
which might affect compatibility
// See the revisions.txt file for more details on this
// EF_DiagonalWalkCheck =
00000001
// EF_UNICODE
= 00000002 // No on Linux
// EF_New_Triggers
= 00000008
// EF_Intrinsic_Locals =
00000020
// EF_Item_Strict_Comparison = 00000040
// EF_NewPositionChecks =
00000080 // Do not set while server is running !!!
// EF_WalkCheck
= 00000100
// EF_AllowTelnetPacketFilter = 00000200 // Enables
packet filtering for telnet connections as well
// EF_Script_Profiler =
00000400
// EF_Size_Optimise
= 00000800
// EF_Minimize_Triggers =
00001000 // Minimize trigger calls (use only 0.51
triggers)
// EF_DamageTools
= 00002000 // damage tools (and fire @damage on
them) while mining or lumberjacking
// EF_UsePingServer
= 00008000 // Enable the experimental Ping Server (for
showing pings on the server list, uses UDP port 12000)
// EF_NPCAct_Triggers =
00010000 // Enable @NPCSpecialAction and @NPCAction
triggers (mutual exclusive with EF_Minimize_Triggers)
// EF_UseNetworkMulti =
00800000 // Enable optimized network routines (better) -
Do not set while server is running !!!
// EF_Specific
= 01000000 // Specific behaviour, not completly
tested
Experimental=00000
// Option flags
// Flags for options that affect server behaviour but not
compatibility
// See the revisions.txt file for more details on this
// OF_Command_Sysmsgs = 00000008
//Shows status of hearall, allshow, allmove... commands
after toggling them
// OF_OSIMultiSight =
00000020
// OF_Items_AutoName = 00000040
// OF_FileCommands =
00000080
// OF_NoItemNaming =
00000100
// OF_NoHouseMuteSpeech = 00000200
// OF_Flood_Protection = 00001000
// OF_Buffs
= 00002000
// OF_NoPrefix =
00004000 // Add prefix "A" and "An" to itemnames or not
// OF_DyeType
= 00008000 // if set allows using i_dye on all t_dye_vat
instead of only i_dye_tub
// OF_DrinkIsFood =
00010000 // type T_DRINK will increase FOOD lvl like
T_FOOD
// OF_Specific =
01000000 // Specific behaviour, not completly tested
OptionFlags=08|0200
// FeatureT2A, used to control T2A expansion features (
default 03 )
// FEATURE_T2A_UPDATE 01 // Monster and Lost lands
// FEATURE_T2A_CHAT 02 // In game chat
FeatureT2A = 03
// FeatureLBR, used to control LBR expansion features (
default 0 )
// FEATURE_LBR_UPDATE 01 // Lbr Monsters
// FEATURE_LBR_SOUND 02 // MP3 instead of
MIDI
FeatureLBR = 0
// FeatureAOS, used to control AOS expansion features (
default 0 )
// FEATURE_AOS_UPDATE_A 01 // AOS Monsters, Map
// FEATURE_AOS_UPDATE_B 02 // Tooltip, Fightbook,
Necro/paladin on creation, Single/Six char selection
screen, Skills, Newer spellbook support
// FEATURE_AOS_POPUP 04 // PopUp Menus
// FEATURE_AOS_DAMAGE 08
FeatureAOS = 0
// FeatureSE, used to control SE expansion features (
default 0 )
// FEATURE_SE_UPDATE 01 // Basic SE
features
// FEATURE_SE_NINJASAM 02 // Ninja and Samurai
FeatureSE = 0
// FeatureML, used to control ML expansion features (
default 0 )
// FEATURE_ML_UPDATE 01 // Basic ML
features
// FEATURE_ML_NINTHAGE 02 // Unlocks ninth age
house designer items
FeatureML = 0
// FeatureKR, used to control KR expansion features (
default 0 ) (still not complete but usable)
// FEATURE_KR_UPDATE 01 // Basic KR
features
FeatureKR = 0
// In game effects to turn on and off
// Messages echoed to the server console while in debug
mode
// DEBUGF_NPC_EMOTE = 00001
// DEBUGF_ADVANCE_STATS = 00002
// DEBUGF_WALKCODES = 00080 // try the new walk code
checking stuff
// DEBUGF_EXP = 00200 // experience gain/loss
// DEBUGF_LEVEL = 00400 // experience level
changes
// DEBUGF_SCRIPTS = 00800 // debug flag for scripts
// DEBUGF_LOS = 01000 // debug flag for
AdvancedLOS
// DEBUGF_WALK = 02000 // debug flag for new
walking check stuff
//DebugFlags=00
// Allow rapid Buy/Sell through Buy/Sell agent
AllowBuySellAgent=0
// Console Hears all that is said on the server
HearAll=1
// Secure mode attempts to ignore errors, protect from
accidently shutdowns
Secure=1
// Value from 1 to 32, set sectors inactive when unused
to conserve resources
SectorSleep=10
// Disconnect inactive socket in x min
DeadSocketTime=5
// Always force a full garbage collection on save
ForceGarbageCollect=1
// Time before restarting when server appears hung (in
seconds)
FreezeRestartTime=60
// Length of the game world minute in real world in
seconds
GameMinuteLength=60
// Bit Mask of the subjects you want to log when logging
is on
// LOGM_ACCOUNTS 0x00080
// LOGM_SAVE 0x00200 // world save
status.
// LOGM_CLIENTS_LOG 0x00400 // all clients as
they log in and out.
// LOGM_GM_PAGE 0x00800 // player gm
pages.
// LOGM_PLAYER_SPEAK 0x01000 // All that the players
say.
// LOGM_GM_CMDS 0x02000 // Log all GM
commands.
// LOGM_CHEAT 0x04000 // Probably an
exploit !
// LOGM_KILLS 0x08000 // Log player
combat results.
// LOGM_HTTP 0x10000
// 01ffff log everything
LogMask=01ec80
// Amount of time to keep map data cached in sec
MapCacheTime=120
// Max NPC chars for a sector to prevent lag
MaxComplexity=32
// Amount of items in one tile so start showing "too many
items here"
MaxItemComplexity=25
// Amount of items in one sector to start showing "x
items too complex"
MaxSectorComplexity=1024
// Limit the number of cycles the while/for loop can
proceed. Setting this to
// zero disables the limitation
MaxLoopTimes=0
// Amount of minutes to call f_onserver_timer (0 disables
this, default)
TimerCall=0
// Should sphere record the time it takes to do actions
like treating npcs, scripts, clients and such?
// Can be viewed by right clicking the mouse on sphere
screen.
PROFILE=0
/////////////////////////////////////////////////////////
//////
//////// Magic/Effects Settings
/////////////////////////////////////////////////////////
//////
// Allow casting while equipped
EquippedCast=1
// Words of power for player using magic
WOPPlayer=1
// Words of power for staff using magic
WOPStaff=0
// Words of power font
//WOPFont=3
// Words of power color
//WOPColor=03B2
// Reagents lost if magic fails
ReagentLossFail=0
// Magic requires reagents
ReagentsRequired=0
// What % of hitpoints players will resurrect with. Note,
that if you set this
// too low, people with little STR will have problems
resurrecting.
HitPointPercentOnRez=33
// How many % of hits will the character loose when
starving. 0 disables
//HitsHungerLoss=0
// Amount of skill of lock picking needed to unlock a
magically locked door
MagicUnlockDoor=900
// Teleport effect for GMs and players. Setting 0
disables the effect
TeleportEffectNPC=0372a
TeleportEffectPlayers=0372a
TeleportEffectStaff=03709
TeleportSoundNPC=01fe
TeleportSoundPlayers=01fe
TeleportSoundStaff=01f3
/////////////////////////////////////////////////////////
//////
//////// Experience and Level system
/////////////////////////////////////////////////////////
//////
// Enable experience system
//ExperienceSystem=0
// Experience system settings:
// 0001 gain experience in combat
// 0002 gain experience in crafts
// 0004 allow experience to go down
// 0008 limit experience decrease by a range witheen
a current level
// 0010 auto-init EXP/LEVEL for NPCs if not set in
@Create
// 0020 allow trigger @ExpChange
// 0040 allow trigger @ExpLevelChange
//ExperienceMode=0
// If combat experience gain is allowed, use these
percents for gaining exp in
// Player versus Monster and Player versus Player
combats. Value 0 disables gain.
//ExperienceKoefPVM=100
//ExperienceKoefPVP=100
// Enable levels system (as a part of experience
system)
//LevelSystem=0
// Level system settings:
// linear = 0 (each NextLevelAt exp will give a
level up)
// double = 1 (you need (NextLevelAt * (level+1)) to
get a level up)
//LevelMode=1
// Amount of experience to raise to the next level
//LevelNextAt=0
/////////////////////////////////////////////////////////
//////
//////// external program support
/////////////////////////////////////////////////////////
//////
// TNG
// on Linux do sth like "/srv/www/"
// on Windows do sth. like "C:&&񖔸foo&&񖔸bar&&񖔸"
StripPath=scripts&&񖔸web&&񖔸
/////////////////////////////////////////////////////////
//////
//////// Webpage Settings
/////////////////////////////////////////////////////////
//////
// Note, that you can catch error codes by creating
sphere404.htm and so on
// for all HTTP error codes sphere support.
[WEBPAGE 1]
// Determines what html file is used as base for the
status page
WebPageSrc=scripts&&񖔸web&&񖔸spherestatusbase.html
// Determines where the status page is saved
WebPageFile=scripts&&񖔸web&&񖔸status.html
// In seconds, how often the status file is updated
WebPageUpdate=60
// Required PLevel to view this page (0 = anyone, 6 =
admins only)
PLevel=0
/////////////////////////////////////////////////////////
//////
//////// Abuse Control
/////////////////////////////////////////////////////////
//////
// Block these ips from the server
// 255 is a wildcard, so 255.255.255.255 disables anyone
connecting.
[BlockIP]
//123.34.45.56
//123.45.56.78
/////////////////////////////////////////////////////////
//////
//////// Connection Information
/////////////////////////////////////////////////////////
//////
//First line should be the name of your shard (this is
what people see when they connect)
//Second line should be the IP of your shard (this is
almost always 127.0.0.1)
//Third line should be the port of your shard (this
should be whatever ServPort is set to)
//Uncomment next 3 lines below this if you have a router
//First line should be a name different than your shard
name above this
//Second line should be your real/external IP
(www.whatismyip.com)
//Third line should be the shard port (this should be
whatever ServPort is set to)
[SERVERS]
MyShard
127.0.0.1
2593
//External
//my.ip.goes.here
//2593
[EOF]
Bu konu Vince tarafından düzenlendi(2008-04-18 17:54, 17 yıl önce)