[function f_fizzle]
effect 3,i_fx_smoke_small,3,40,1
sound 92
if (<src.mana> > 8)
mana (<src.mana> - {5 8})
elseif (<src.mana> < 8)
mana 1
endif
if (<src.findid.i_spdelay_man>)
src.findid.i_spdelay_man.remove
elseif (<src.findid.i_spdelay_woman>)
src.findid.i_spdelay_woman.remove
elseif (<src.findid.i_spdelay_unisex>)
src.findid.i_spdelay_unisex.remove
endif
[itemdef i_magerylvl]
name=magery gain
id=i_memory
type=t_eq_script
weight=0
layer=layer_special
On=@Create
attr attr_invis|attr_decay
On=@Equip
timer 3
On=@Timer
if (<cont.int> < 60)
if (rand(2) == 1)
cont.int (<cont.int> + 1)
endif
elseif (<cont.int> < 100)
if (rand(4) == 1)
cont.int (<cont.int> + 1)
endif
endif
// Level 1
if (<more1> == 1)
if (rand(2) == 1)
cont.magery (<cont.magery> + 1)
endif
// Level 2
elseif (<more1> == 2)
if (rand(4) == 1)
cont.magery (<cont.magery> + 1)
endif
// Level 3
elseif (<more1> == 3)
if (rand(7) == 1)
cont.magery (<cont.magery> + 1)
endif
// Level 4
elseif (<more1> == 4)
if (rand(10) == 1)
cont.magery (<cont.magery> + 1)
endif
// Level 5
elseif (<more1> == 5)
if (rand(13) == 1)
cont.magery (<cont.magery> + 1)
endif
// Level 6
elseif (<more1> == 6)
if (rand(15) == 1)
cont.magery (<cont.magery> + 1)
endif
// Level 7
elseif (<more1> == 7)
if (rand(18) == 1)
cont.magery (<cont.magery> + 1)
endif
// Level 8
elseif (<more1> == 8)
if (rand(20) == 1)
cont.magery (<cont.magery> + 1)
endif
endif
attr attr_decay
remove
return 1
[itemdef i_evallvl]
name=eval intel gain
id=i_memory
type=t_eq_script
weight=0
layer=layer_special
On=@Create
attr attr_invis|attr_decay
On=@Equip
timer 3
On=@Timer
// Level 1
if (<more1> == 1)
if (rand(2) == 1)
cont.evaluatingintel (<cont.evaluatingintel> + 1)
endif
// Level 2
elseif (<more1> == 2)
if (rand(2) == 1)
cont.evaluatingintel (<cont.evaluatingintel> + 1)
endif
// Level 3
elseif (<more1> == 3)
if (rand(3) == 1)
cont.evaluatingintel (<cont.evaluatingintel> + 1)
endif
// Level 4
elseif (<more1> == 4)
if (rand(4) == 1)
cont.evaluatingintel (<cont.evaluatingintel> + 1)
endif
// Level 5
elseif (<more1> == 5)
if (rand(5) == 1)
cont.evaluatingintel (<cont.evaluatingintel> + 1)
endif
// Level 6
elseif (<more1> == 6)
if (rand(5) == 1)
cont.evaluatingintel (<cont.evaluatingintel> + 1)
endif
// Level 7
elseif (<more1> == 7)
if (rand(6) == 1)
cont.evaluatingintel (<cont.evaluatingintel> + 1)
endif
// Level 8
elseif (<more1> == 8)
if (rand(6) == 1)
cont.evaluatingintel (<cont.evaluatingintel> + 1)
endif
endif
attr attr_decay
remove
return 1
[itemdef i_poisonlvl]
name=poison gain
id=i_memory
type=t_eq_script
weight=0
layer=layer_special
On=@Create
attr attr_invis|attr_decay
On=@Equip
timer 2
return 1
On=@Timer
cont.poisoning (<cont.poisoning> + 1)
attr attr_decay
remove
return 1
[itemdef i_spdelay_woman] // bunnar adamda kaliodu (timer -1) fixlendi uzulmeyin
name=magery delay (woman)
id=i_gold
type=t_eq_script
weight=0
layer=layer_special
On=@Equip
src.body c_woman_nomove
if (<more1>)
timer <more1>
endif
On=@UnEquip
if !(<cont.flags>&statf_dead)
cont.body c_woman
cont.obody c_woman
endif
On=@Timer
remove
return 1
[itemdef i_spdelay_man]
name=magery delay (man)
id=i_gold
type=t_eq_script
weight=0
layer=layer_special
On=@Equip
src.body c_man_nomove
if (<more1>)
timer <more1>
endif
On=@UnEquip
if !(<cont.flags>&statf_dead)
cont.body c_man
cont.obody c_man
endif
On=@Timer
remove
return 1
[itemdef i_spdelay_man_brnx]
name=magery delay (brnx_man)
id=i_gold
type=t_eq_script
weight=0
layer=layer_special
On=@Equip
src.body c_man_brnx_nomove
if (<more1>)
timer <more1>
endif
On=@UnEquip
if !(<cont.flags>&statf_dead)
cont.body c_man_brnx
cont.obody c_man_brnx
endif
On=@Timer
remove
return 1
[itemdef i_spdelay_unisex] // unicornlarla seks anlaminda
name=magery delay (unisex)
id=i_gold
type=t_eq_script
weight=0
layer=layer_special
On=@Equip
cont.flags <cont.flags>|04 // paralarim lan adami uniseksmi$
if (<more1>)
timer <more1>
endif
On=@UnEquip
if !(<cont.flags>&statf_dead)
cont.flags <cont.flags>&~04
endif
On=@Timer
remove
return 1
///////
[itemdef i_spdelay_womann] // bunnar adamda kaliodu (timer -1) fixlendi uzulmeyin
name=magery delay (woman)
id=i_gold
type=t_eq_script
weight=0
layer=layer_special
On=@Equip
src.body c_woman_nomove
if (<more1>)
timer <more1>
endif
On=@UnEquip
if !(<cont.flags>&statf_dead)
cont.body c_woman
cont.obody c_woman
endif
On=@Timer
remove
return 1
[itemdef i_spdelay_mann]
name=magery delay (man)
id=i_gold
type=t_eq_script
weight=0
layer=layer_special
On=@Equip
src.body c_man_nomove
if (<more1>)
timer <more1>
endif
On=@UnEquip
if !(<cont.flags>&statf_dead)
cont.body c_man
cont.obody c_man
endif
On=@Timer
remove
return 1
[itemdef i_spdelay_man_brnxx]
name=magery delay (brnx_man)
id=i_gold
type=t_eq_script
weight=0
layer=layer_special
On=@Equip
src.body c_man_brnx_nomove
if (<more1>)
timer <more1>
endif
On=@UnEquip
if !(<cont.flags>&statf_dead)
cont.body c_man_brnx
cont.obody c_man_brnx
endif
On=@Timer
remove
return 1
[itemdef i_spdelay_unisexx] // unicornlarla seks anlaminda
name=magery delay (unisex)
id=i_gold
type=t_eq_script
weight=0
layer=layer_special
On=@Equip
cont.flags <cont.flags>|04 // paralarim lan adami uniseksmi$
if (<more1>)
timer <more1>
endif
On=@UnEquip
if !(<cont.flags>&statf_dead)
cont.flags <cont.flags>&~04
endif
On=@Timer
remove
return 1
//------------------
// freeze body's
//------------------
[chardef c_man_nomove]
id c_man
can mt_usehands // newly added
foodtype 15 t_food, t_fruit
On=@GetHit
body c_man
obody c_man
[chardef c_man_brnx_nomove]
id c_man
can mt_usehands // newly added
foodtype 15 t_food, t_fruit
On=@GetHit
body c_man_brnx
obody c_man_brnx
[chardef c_woman_nomove]
id c_woman
can mt_usehands|mt_female
foodtype 15 t_food, t_fruit
On=@GetHit
body c_woman
obody c_woman
//------------------
// freezetime control functionz
//------------------
[function sd]
if ((<findid.i_spdelay_man>) || (<findid.i_spdelay_woman>) || (<findid.i_spdelay_unisex>))
if (<findid.i_spdelay_man>)
findid.i_spdelay_man.remove
elseif (<findid.i_spdelay_woman>)
findid.i_spdelay_woman.remove
elseif (<findid.i_spdelay_unisex>)
findid.i_spdelay_unisex.remove
endif
endif
if !((<findid.i_spdelay_man>) || (<findid.i_spdelay_woman>) || (<findid.i_spdelay_unisex>))
if (<body> == c_man)
var.m <act.uid>
newitem i_spdelay_man
act.more1 <args>
act.equip
act <var.m>
elseif (<body> == c_woman)
var.m <act.uid>
newitem i_spdelay_woman
act.more1 <args>
act.equip
act <var.m>
else
var.m <act.uid>
newitem i_spdelay_unisex
act.more1 <args>
act.equip
act <var.m>
endif
endif
//------------------
// magery control functionz
//------------------
// Level 1
[function mg1]
if (<magery> < 30.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0))
findid.i_magerylvl.remove
var.m2 <act.uid>
newitem i_magerylvl
act.more1 1
act.equip
act <var.m2>
endif
if (<evaluatingintel> < 30.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0))
findid.i_evallvl.remove
var.m2 <act.uid>
newitem i_evallvl
act.more1 1
act.equip
act <var.m2>
endif
// Level 2
[function mg2]
if (<magery> < 40.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0))
findid.i_magerylvl.remove
var.m2 <act.uid>
newitem i_magerylvl
act.more1 2
act.equip
act <var.m2>
endif
if (<evaluatingintel> < 40.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0))
findid.i_evallvl.remove
var.m2 <act.uid>
newitem i_evallvl
act.more1 2
act.equip
act <var.m2>
endif
// Level 3
[function mg3]
if (<magery> < 50.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0))
findid.i_magerylvl.remove
var.m2 <act.uid>
newitem i_magerylvl
act.more1 3
act.equip
act <var.m2>
endif
if (<evaluatingintel> < 50.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0))
findid.i_evallvl.remove
var.m2 <act.uid>
newitem i_evallvl
act.more1 3
act.equip
act <var.m2>
endif
// Level 4
[function mg4]
if (<magery> < 60.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0))
findid.i_magerylvl.remove
var.m2 <act.uid>
newitem i_magerylvl
act.more1 4
act.equip
act <var.m2>
endif
if (<evaluatingintel> < 60.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0))
findid.i_evallvl.remove
var.m2 <act.uid>
newitem i_evallvl
act.more1 4
act.equip
act <var.m2>
endif
// Level 5
[function mg5]
if (<magery> < 70.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0))
findid.i_magerylvl.remove
var.m2 <act.uid>
newitem i_magerylvl
act.more1 5
act.equip
act <var.m2>
endif
if (<evaluatingintel> < 70.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0))
findid.i_evallvl.remove
var.m2 <act.uid>
newitem i_evallvl
act.more1 5
act.equip
act <var.m2>
endif
// Level 6
[function mg6]
if (<magery> < 80.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0))
findid.i_magerylvl.remove
var.m2 <act.uid>
newitem i_magerylvl
act.more1 6
act.equip
act <var.m2>
endif
if (<evaluatingintel> < 80.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0))
findid.i_evallvl.remove
var.m2 <act.uid>
newitem i_evallvl
act.more1 6
act.equip
act <var.m2>
endif
// Level 7
[function mg7]
if (<magery> < 90.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0))
findid.i_magerylvl.remove
var.m2 <act.uid>
newitem i_magerylvl
act.more1 7
act.equip
act <var.m2>
endif
if (<evaluatingintel> < 90.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0))
findid.i_evallvl.remove
var.m2 <act.uid>
newitem i_evallvl
act.more1 7
act.equip
act <var.m2>
endif
// Level 8
[function mg8]
if (<magery> < 100.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0))
findid.i_magerylvl.remove
var.m2 <act.uid>
newitem i_magerylvl
act.more1 8
act.equip
act <var.m2>
endif
if (<evaluatingintel> < 100.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0))
findid.i_evallvl.remove
var.m2 <act.uid>
newitem i_evallvl
act.more1 8
act.equip
act <var.m2>
endif
//------------------
// poison functionz
//------------------
[function psg]
if (<magery> < 50.0) && ((<skilllock[25]> == 0) && (<skilltotal> < 800.0))
findid.i_magerylvl.remove
var.m2 <act.uid>
newitem i_magerylvl
act.more1 3
act.equip
act <var.m2>
endif
if (<evaluatingintel> < 50.0) && ((<skilllock[16]> == 0) && (<skilltotal> < 800.0))
findid.i_evallvl.remove
var.m2 <act.uid>
newitem i_evallvl
act.more1 3
act.equip
act <var.m2>
endif
//------------------
// breakspell functionz
//------------------
// Circle 1
[function breakspell1]
f_fizzle
// Circle 2
[function breakspell2]
f_fizzle
if (<src.mana> > 20)
src.mana (<src.mana> - {8 10})
else
src.mana 0
endif
// Circle 3
[function breakspell3]
f_fizzle
if (<src.mana> > 25)
src.mana (<src.mana> - {10 15})
else
src.mana 0
endif
// Circle 4
[function breakspell4]
f_fizzle
if (<src.mana> > 30)
src.mana (<src.mana> - {15 20})
else
src.mana 0
endif
// Circle 5
[function breakspell5]
f_fizzle
if (<src.mana> > 35)
src.mana (<src.mana> - {20 25})
else
src.mana 0
endif
// Circle 6
[function breakspell6]
f_fizzle
if (<src.mana> > 40)
src.mana (<src.mana> - {25 30})
else
src.mana 0
endif
// Circle 7
[function breakspell7]
f_fizzle
if (<src.mana> > 45)
src.mana (<src.mana> - {30 35})
else
src.mana 0
endif
// Circle 8
[function breakspell8]
f_fizzle
if (<src.mana> > 50)
src.mana (<src.mana> - {35 40})
else
src.mana 0
endif
//------------------
// spell: explosion
//------------------
[itemdef i_spelleffect_explosion]
name=[explosion spelleffect]
id=i_gold
type=t_eq_script
weight=0
layer=layer_special
On=@Equip
cont.sayu explosion
timer 2
On=@Timer
cont.effect 3,i_fx_explode,6,15,1
cont.sfx snd_spell_explosion
if (<cont.hitpoints> > 32)
cont.hits=(<cont.hits> - {25 30})
cont.damage 1
else
cont.hits=0
endif
attr attr_decay
remove
return 1
//------------------
// spell: polymorph
//------------------
[function plym]
if (<findid.i_pre_morph>)
findid.i_pre_morph.remove
f_fizzle
endif
if !(<findid.i_morpher>)
newitem i_pre_morph
act.more <args>
act.equip
newitem i_morpher
act.more <body>
act.equip
else
findid.i_morpher.timer {285 320}
newitem i_pre_morph
act.more <args>
act.equip
endif
[itemdef i_pre_morph]
name=[casting polymorph]
id=i_gold
type=t_eq_script
weight=0
layer=layer_special
On=@Equip
timer 4
cont.0837,6,0,enu Vas Ylem Rel
cont.anim 17
cont.sd 3
cont.events +e_breakpoly
On=@UnEquip
cont.events -e_breakpoly
cont.consume 1 i_reag_spider_silk
cont.consume 1 i_reag_blood_moss
cont.consume 1 i_reag_mandrake_root
cont.consume 1 i_reag_sulfur_ash
On=@Timer
attr attr_decay
if (<cont.mana> < 40)
cont.f_fizzle
else
cont.mana (<cont.mana> - 40)
cont.sfx snd_spell_polymorph
cont.body <more>
cont.update
endif
remove
return 1
[itemdef i_morpher]
name=Polymorph
id=i_rune_polymorph
type=t_eq_script
weight=0
layer=layer_special
On=@Equip
timer {285 320}
cont.events +e_poly
On=@UnEquip
cont.events -e_poly
cont.body <more>
cont.update
On=@Timer
attr attr_decay
remove
return 1
[events e_poly]
On=@Death
findid.i_morpher.remove
[events e_breakpoly]
On=@SpellCast
findid.i_pre_morph.remove
findid.i_morpher.remove
f_fizzle
On=@GetHit
findid.i_pre_morph.remove
findid.i_morpher.remove
f_fizzle
On=@Hit
findid.i_pre_morph.remove
findid.i_morpher.remove
f_fizzle
On=@Death
findid.i_pre_morph.remove
findid.i_morpher.remove
On=@SkillStart
findid.i_pre_morph.remove
findid.i_morpher.remove
f_fizzle
[EOF]
timerf ' da ne hatası alıyorsun gösterirmisin?