Merhaba,
arkadaşlar server açtım fakat bu hataları veriyor sphere otomatikmen kapanıyor ne yapmam lazım yardım ederseniz sevinirim çok acil.
iyi günler
12:24:DEBUG:__ # | _____ function _____________ | ticks passed from previous function start ______
12:24:DEBUG:>> 0 | CWorld::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
12:24:DEBUG:>> 1 | CTimedFunctionHandler::OnTick | +16
12:24:DEBUG:>> 2 | CGFile::Close | +0
12:24:CRITICAL:Error Pri=2, Code=-1073741819, Desc='Exception', in SUB: CWorld::TimerFunction::Tick() #0 ""
12:24:DEBUG:__ # | _____ function _____________ | ticks passed from previous function start ______
12:24:DEBUG:>> 0 | CServer::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
12:24:DEBUG:>> 1 | CServer::SocketsReceive | +0
12:24:DEBUG:>> 2 | CClient::IsConnecting | +0
12:24:DEBUG:__ # | _____ function _____________ | ticks passed from previous function start ______
12:24:DEBUG:>> 0 | CServer::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
12:24:DEBUG:>> 1 | CServer::SocketsReceive | +0
12:24:DEBUG:>> 2 | CClient::IsConnecting | +0
12:24:DEBUG:__ # | _____ function _____________ | ticks passed from previous function start ______
12:24:DEBUG:>> 0 | CServer::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
12:24:DEBUG:>> 1 | CServer::SocketsReceive | +0
12:24:DEBUG:>> 2 | CClient::IsConnecting | +0
12:24:CRITICAL:Error Pri=2, Code=-1073741819, Desc='Exception', in CServer::Tick() #4 "receive"
12:24:DEBUG:__ # | _____ function _____________ | ticks passed from previous function start ______
12:24:DEBUG:>> 0 | CWorld::OnTick | +0
12:24:DEBUG:>> 1 | CSector::OnTick | +0
12:24:DEBUG:>> 2 | CChar::OnTick | +0
12:24:DEBUG:>> 3 | CChar::NPC_OnTickAction | +0
12:24:DEBUG:>> 4 | CChar::NPC_Act_Wander | +0
12:24:DEBUG:>> 5 | CChar::NPC_WalkToPoint | +0
12:24:DEBUG:>> 6 | CChar::CanMoveWalkTo | +0 <-- exception catch point (below is guessed and could be incorrect!)
12:24:DEBUG:>> 7 | CChar::CheckValidMove | +0
12:24:DEBUG:>> 8 | CWorld::GetHeightPoint | +0
12:24:DEBUG:>> 9 | CWorld::GetHeightPoint | +0
12:24:DEBUG:>>10 | CSectorBase::GetMapBlock | +0
12:24:DEBUG:>>11 | CGrayMapBlock::Load | +0
12:24:DEBUG:>>12 | CGrayStaticsBlock::LoadStatics | +0
12:24:DEBUG:>>13 | CGrayInstall::ReadMulData | +0
12:24:DEBUG:__ # | _____ function _____________ | ticks passed from previous function start ______
12:24:DEBUG:>> 0 | CWorld::OnTick | +0
12:24:DEBUG:>> 1 | CSector::OnTick | +0
12:24:DEBUG:>> 2 | CChar::OnTick | +0
12:24:DEBUG:>> 3 | CChar::NPC_OnTickAction | +0
12:24:DEBUG:>> 4 | CChar::NPC_Act_Wander | +0
12:24:DEBUG:>> 5 | CChar::NPC_WalkToPoint | +0
12:24:DEBUG:>> 6 | CChar::UpdateMove | +156 <-- exception catch point (below is guessed and could be incorrect!)
12:24:DEBUG:>> 7 | CClient::CanSee | +0
12:24:DEBUG:>> 8 | CChar::CanSee | +0
12:24:DEBUG:>> 9 | CPointBase::GetDist | +0
12:24:DEBUG:__ # | _____ function _____________ | ticks passed from previous function start ______
12:24:DEBUG:>> 0 | CWorld::OnTick | +0
12:24:DEBUG:>> 1 | CSector::OnTick | +0
12:24:DEBUG:>> 2 | CChar::OnTick | +0
12:24:DEBUG:>> 3 | CChar::NPC_OnTickAction | +0
12:24:DEBUG:>> 4 | CChar::NPC_Act_Wander | +0
12:24:DEBUG:>> 5 | CChar::NPC_WalkToPoint | +0 <-- exception catch point (below is guessed and could be incorrect!)
12:24:DEBUG:>> 6 | CVarDefMap::GetKey | +281
Bu konu Grandminer1992 tarafından düzenlendi(2010-05-31 13:03, 14 yıl önce)